Even if you return all the way to where you entered the zone, you can still be attacked by enemies when you rest. Excellent class for multi-classing, especially with other warrior-type classes. First off, your characters will be vulnerable to attacks of opportunity. When that’s done, turn off Puppet Mode and finish off the remaining enemies. If you approach it, two water elementals will rise up from the water and attack you, so take them out to learn of your greater foe: dragons perched on the ridge above you, desirous of the heart’s power. Also note the dying grey dwarf near the burning building; if you want some Evil points, you can threaten to burn him alive, then cut his throat. He’ll obviously accuse you of the crime (justly, we might add), and demand that you be arrested. (You won’t be able to solve this quest for a long time, just so you know.) There are plenty of thugs here, of the stealthy sort; you’ll see some in the hallways, but many more lurk in the shadows and will reveal themselves only when they sneak attack you. With the portal open, check the area for any items or loot that you may have missed, then head through it. You’re too late to save their victim, but you can kill them off if you like. If you head inside the keep and then walk back into the courtyard, you’ll meet up with Daeghun again; he has a task for Elanee. Khelgar will also lose the ability to wear armor, and since his dexterity and wisdom scores aren’t all that great, he’ll be somewhat weaker than a character you’ve built from the ground up to be a monk, even if he is a bit healthier and capable of dealing more damage. The guy’s huge, but you won’t have to face him right off the bat; instead, you’ll kill his followers and then be free to roam the area. As soon as you do, a longish cutscene will begin to play out, in which...events occur. He doesn’t identify himself, but instead insists on simply killing the emissary to Neverwinter. The plot involving the girl’s father apparently dangles as a loose end, or perhaps we didn’t follow through on all of the clues. Kill them or convince them to join with Moire. It can either be made into an abbey for a monk (75,000) or made into a proper church for a priest of Tyr (50,000). Clerics, especially, have a tendency to overheal, so eliminate all the healing spells from their spellbooks and use spontaneous conversion to cast them from the quickcast bar. There are two crypts here, not including the one that’s truly locked up (Lock Pick DC of 99!). Have your Hasted character run back up the stairs, past the Reaver that just warped in. If you want to find as much information as you possibly can before your trial (and you should), here are some people to talk to. To do so, pick "You’re all under arrest! When you approach, you’ll find a young girl named Kyli who’s fighting with her sister, Lisbet, who’s about to go into the crypts nearby with her goth friends. You can let Neeshka look around, as well; she’ll grab a little something for herself, but it’ll be tough to talk her into telling you what she found unless you have some high speechcraft scores. She wants you to keep an eye out for him if you head that way. When you return, Ammon will be waiting to talk to you. The room is littered with pressure plate traps, and if you get close to Fenthick, he’ll run across them, forcing your AI teammates to get littered with crossbow bolts from the walls. Defeat her each time (buff yourself before talking to her, and summon foes if your character is capable of doing so) to earn her as a sergeant. Dedicated paladins do gain the ability to wield the mighty Holy Avenger sword, which is generally the best weapon available in any given Dungeons & Dragons game. Longbows get a chance for 3x damage on a crit, and if you use Manyshot or Rapid Shot along with Improved Critical, you’ll be landing way huge numbers of arrows on your target. Yep, nothing to see here, just another sleepy little town. Retrieve the furs from Daeghun's chest in your house, and they'll be added to your inventory. He’ll head downstairs and you can start looting the place; doing so isn’t evil or chaotic, so grab everything you find, in all the rooms. You can make this up somewhat by having Sand make her scrolls to use when crafting items, but that seems counterintuitive. Sorcerers are thus usually going to be a better choice for players who know precisely what spells they want to use and don’t feel the need to experiment with many of the less-immediately-useful spells that are packed into Neverwinter Nights 2. If you've ever played World of Warcraft, then you might as well think of inspirations as being effectively similar to a Paladin's aura abilities; when activated, they remain active and give all the characters in the party some small benefit, such as increased attack rolls or DC, or affect all enemies with a negative effect. Presumably you can open the tithe box and steal the contents, should you be an evil character. After properly buffing yourself up, head into the mansion and get your fight on. The fire damage from Yaomig’s axe will cut through Stoneskin, but will be absorbed by Protection from Energy spells. Just what you need, another merchant! Trial of Summer Don’t even bother with protecting yourself from fire damage here, despite the appearance of the room; your foe here will be an Iron Golem. You’ll also be able to use all of the monk-specific equipment that you’ve found in the game. The main benefit to rolling a fighter is the extra feats; you’ll gain a bonus feat at every other level, letting you easily obtain most of the powerful abilities that can only be obtained through feats.