Yay. Shots fired from this pistol will penetrate one enemy and hit anyone behind it. He'll appear after you walk a short way, and you won't have a huge amount of room to manuever in. "The Strange Beast of the North Sea") was published in 1998 and was written by Kyū Asakura and the staff of Flagship. As when Leon passed through this area, a chaingunner will appear, and in precisely the same trigger spot, apparently. We'll be honest and say that we never found rifles to be tremendously useful; they'll let you kill enemies from a long way away, sure, but we always got antsy about the ammo or cash that said enemies drop fading away before we could reach it. The first will appear as you walk down the hallways and attack you head-on; you'll definitely want to have your shotgun handy, as it's a big old beast, and will deal heavy damage to you unless you can knock it off its feet. You'll need to keep it there for a second or two before the door opens up. Luckily for you, there's no meddling about with different forms here; Saddler will immediately bust out his badass spider form, and all you have to do to win is kill that. Return back to the far side of the lift and use the Eye to open the locked gate there. In order to do so, you're gonna need to throw the lanterns scattered around at them. After shooting the searchlight, you can hop across the gap unmolested; there's only a single soldier here to fight you, at least initially. Remember, you can't kill It, so don't try. Just make sure you don't stay too close, though, as one of the soldiers there will be packing a rocket launcher. [77] According to Kim Newman in the book Nightmare Movies (2011), "the zombie revival began in the Far East" mainly due to the 1996 Japanese zombie games Resident Evil and The House of the Dead. You'll need to off around half a dozen of these gents to spur the appearance of a chaingunner. Be sure to be in one of the end cars before you get here, or else you'll be surrounded by enemies. On the plus side, you have two opportunities for item drops with these guys, so enjoy. While doing so, you have to avoid It's attacks. The garrador here is really more of a mini-boss than a real boss, but he's still a handful to deal with if you don't know how to handle him, and can dish out a good beating. There's another of the bugged cultist leaders down here that doesn't seem to want to attack, so kill him off and grab the substantial cash he drops before moving back up. Don't forget that flash grenades will instantly kill slicer tentacles; a few of the soldiers will morph into these. Exclusive: Enables the Shotgun to deal extra damage against distant foes. There isn't one there now, thankfully; only a few soldiers. Before you head after him, though, make a detour and work your way into the small chamber down the steps to the west; you'll find a valuable Staff of Royalty there. Sometimes it'll recoil and then just come right back at you, but most of the time it'll jump back up to the rafters and be out of your hair for a few seconds. You do have a couple of items at your disposal here. You can find a Violet Blue in the first little pipe you see, and a Spinel further on. They can't move much more quickly than at a slow shuffle, so as long as you have room to maneuver, you should be able to keep them away from you without a trouble, and they're still susceptible to the same ammo that their mundane zombie-like friends are. You're never going to find much ammo for it, as a note, so try not to use it until you reach the end of chapter 4-4. There are perhaps a dozen villagers all told, with a few of the glowy-eyed freaks that morph into tentacle heads, so proceed with caution, and keep an eye out for traps on the paths; they're tough to see due to the lack of light. Slide over to this soldier before blowing him away at close range. Near the save point, you'll find the Village's Last Defense document, detailing the cult's plans for dealing with you. Inside, grab the Gold Bangle from the chest and the Spinel from the cabinet before examining the painting; this will net you the Salazar Family Insignia and the Serpent Ornament. Try to avoid using shotgun ammo here, as you're going to need it soon. The merchants in the game will occasionally offer up new attache cases for purchase. This particular soldier has a better-than-good chance of sprouting a tentacle when you shoot his head off, so be mindful of that. Grab these time extenders to increase your shot at a high score. Instead of the door to the west, though, he'll pop out the gate to the north of you this time; if you sidle up to the ledge on the northern side of the platform, then, you'll be able to pop him in the head with the rifle. [71] The success of the video games and films have made Resident Evil the highest-grossing franchise in the horror[72] and zombie genres. Know it, love it. There's only one exit to the lab at this point, through the broken window, so use it as your chokepoint and start taking them out. Although the firing power isn't much greater than the bolt-action, the semi-automatic action here makes this a worthwhile upgrade if you find yourself using rifles a lot. If it charges at you and rams into a wall, for instance, run away, do a quick turn, fire a few shots off, then resume running away until you can get into position for another attack. In the little hallway leading up to Saddler's inner sanctum, you'll have to deal with a number of laser traps, in a sequence quite reminiscent of the first Resident Evil film. You'll have to deal with two shield-bearers before you can reach the southwestern room here; these guys are fairly similar to the riot guards in a Metal Gear Solid game, but you can thankfully bust right through their shields with a shotgun blast at close range. In one corner of this room is the cabinet that Ashley's hiding in; if you stand next to it, you should be able to push the ladders out of the two nearby windows with relative ease. To begin with, it's fairly easy to stand right by the door leading into the suspended bridges and start shooting at the nearby people; the set of steps leading up to the earthen area there make for a perfect choke point at which to blast them with your shotgun. After this happens, run around the left side of the truck (with Ashley in tow), and quickly grab the items that the ganados dropped before turning around and dealing with the villages that are running from the truck. If you still have a rifle and thermal scope, feel free to kill it; although it's not of the spiky variety, it does have five parasites inside of it. After taking the next lift up, grab all of the ammo by the merchant, then upgrade your weaponry. First Cube: The first cube is the easiest to deal with, as both of the targets are positioned directly next to the doors that they open. In order to safely cross this little courtyard, try dashing around to the wooden crates near where the fountain was until one volley is completed, then quickly running around to where the cultists were pacing before you shot them. When you press both switches in a cube, you'll have 30 seconds to escape to the next cube before it falls into the void. Through that door lies the first gate here, as well as another chaingun soldier. This will unlock the lever near the gate, as well as the lever near the building you passed by earlier. After you hit the second switch, you can expect It to be waiting for you by the door; ignore it if possible and just use the door to move on. If someone does pop in at your rear, it's best to try and run and turn a couple of corners before doing a quick turn and popping them a good one. There's no time limit to all of this, but there are some restrictions in place. By this point, you can probably work your way up behind the cart; when people attempt to follow you, shoot one of the barrels to cause the cart to roll downhill, killing anyone it runs into before exploding. Send her, then head down the hallway and use the merchant and typewriter in the adjoining room before moving on to the long hallway on your map. For general tips, though, you can refer to this section. They can take an absolutely astounding amount of damage, so you may want to resort to incendiary grenades or headshots while they're lying prone to finish them off. There'll also be a few snakes in the area, including a couple in crates; don't forget that you can kill them to earn minor restorative items. As he did with Leon in the main game, a chaingunner will appear when you pass a bit ahead, so before you do so, pause and take care of any soldiers in the first half of this little spit of land. Before moving on from the dumpsters, check for an Emerald in one of them; its invisible, but you'll know you're in the right place when you see the Take prompt pop up.

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